The original Elite gave you one mission, from the Navy, after your
first sixteen kills. HARMLESS keeps that one and adds more. Five
people on five worlds have work for you. Each one is a few jumps
farther across the first galaxy than the last, and each gives you a
short chain of jobs. When you finish a chain, or fail it, the next
person sends word. You hear it first as a rumour on a station board,
and then as a message when you dock nearby.
This page shows who has work for you and what each job is. It does
not tell you how a job ends. Your own record of what happened is in
the game, under COMMANDER'S LOG on the station menu.
When you take a job, the game shows you where to go. The world is
marked on the charts. When you arrive, the console tells you where
the target is, and the target is marked on your scanner and on your
screen. The console tells you what happens at each step.
The route
The five worlds, in order.
The five jobs
1. The Grub Ledger
Corvin Thale, the governor at Lave
The governor of Lave lost the export ledger to a smuggler. Recover the canister, then hunt the smuggler down.
The tree grub yield off Lave holds at full quota, but one export ledger canister never arrived. A smuggler has it, and the account will not close without it.
2. Friend of the Cause
Torvin Adeyemi, a faction's envoy at Rabedira
An envoy at Rabedira needs a truce paper carried to a neighbour. Then he needs an escort to the meeting itself.
Torvin Adeyemi is glad you found your way to Rabedira, friend of the cause -- truly glad, and grateful before the terms are even spoken.
3. The Vetitice Quota
Ilona Draske, the planning director at Vetitice
Pirates hold the lane a shipment must cross at Vetitice. Clear the lane, bring a survey pilot home alive, then carry the manifest on.
We have a quota to meet. Pirates hold the lane the collective's shipment must cross, and the schedule at Vetitice does not bend for them.
4. The Harvest Ledger
Bridget Calloway, the elected port administrator at Xeer
An Anaconda is forging the harvest figures at Xeer. Watch it without firing, then find and destroy the ship that carries the false papers.
Your docking fee is paid and your quota is logged, so now you can listen. I am Bridget Calloway, port administrator of Xeer, and my harvest numbers do not match my manifests.
5. Colonel Adalwyn's Convoy
Ferris Adalwyn, a colonel of the state guard at Edle
A colonel at Edle has a manifest to move and a transporter to guard. After that, an Asp is marked for destruction.
One manifest, one Transporter, one Asp Mk II marked for destruction. Carry the first, guard the second, finish the third.
Side jobs
Every station board offers two or three of these. The same world
offers the same jobs on every visit.
- Bounty on the Lane — A Krait is taking ships on the lane. Destroy it.
- No Questions Asked — Carry a sealed packet to a station one jump away. It takes no hold space.
- Canister Adrift — A canister went adrift one jump away. Scoop it and bring it back.
- The Pilot Adrift — A survey pilot is adrift in a pod one jump away. Bring her in alive.
- Run the Gauntlet — Pirates hold the lane to a neighbour. Fly it, fight through, and dock there.
- Three Tonnes, No Questions — Carry three tonnes of narcotics to a neighbour, past the patrols. You are paid at the far end.
- Gun Beside Her — A Python is leaving for a neighbour and wants a gun beside her. See her into station range.
- Eyes on the Anaconda — An Anaconda is working a neighbour. Hold it on your scanner for twenty seconds, and do not fire.
If you fail
A lost fight does not end a job. Each job has another way to
finish. Whatever happens, the next person with work for you still
sends word.